
With the camera pulled back to a bird’s eye view high above the landscape, it’s easy to keep tabs on the battle, set your lines, and direct your troops on open terrain. Particularly impressive is how well the battles hold up—visually and functionally—at any scale. Creative Assembly has tightened the pacing, streamlined the control, and given the interface a more intuitive design.

The battles in Rome: Total war are amazing. It’s that the game has all of those things, and so much personality besides if there’s a magic formula for how to make a great strategy game, Creative Assembly has figured it out. It’s not just the immaculate presentation and attention to detail.

It’s not just the new campaign system, which is by far the best in the Total War series. It’s not just the incredible real-time battle engine. Little details like these are a large part of what makes Rome: Total War an amazing game. He managed to climb the walls, and was kind enough to leave the front gates open when my armies attacked the city. Once I sent the man into a heavily fortified city.

Supposedly, it helps him with his subterfuge… that sounds a bit unlikely on the face of it, but given some of the daring missions he has pulled off, maybe it’s true. He has a pet monkey in his personal retinue that follows him wherever he goes. Casius is an unusually skilled spy, but that’s not what makes him memorable.
